An article for Stanford Social Innovation Review comparing what we learnt about social problem solving our tour of North America and how it compares to what’s happening in Australia.
Visits with design schools, social innovation orgs, and interesting people in Austin, Chicago, Boston, Toronto, Montreal, New York City, San Francisco, Oakland and Canberra has sparked all sorts of (disordered) thoughts. Read our first reflections on the differences between social problem solving in the US, Canada, and Australia – and what we’re inspired by…
When Christian Bason of Mindlab came to Australia he was impressed with what his saw.
How does context shape social innovation? The LIFE programme is a new approach to family crisis in the UK, much as Family by Family is a new approach to preventing family crisis in Australia. There’s lots to learn from each other.
I’m attending (and speaking!) at the 20th IUHPE World Conference on Health Promotions and reflecting on how our work on social problem-solving fits within health promotions versus other fields like social innovation. Lots to learn from both, but neither are the perfect fit.
Now that we’re finally getting to work in South Australia with The Australian Centre for Social Innovation, people want to know what we do. Finding a job title that can fit on a business card is hard enough, let alone figuring out how to frame social innovation: is it about problems, methods, solutions, or all three? The Young Foundation’s ‘The Open Book of Social Innovation’ offers one starting point.
A new publication looks at the role experimentation can play in addressing societal challenges, but focuses more on structures and processes than people.
We respond to an article by Tim Brown and Jocelyn Wyatt on design thinking as a tool for social innovation, arguing that design thinking alone can’t solve social problems.
Social entrepreneurship, social innovation, and public sector reform oh my! What do these words really tell us?
New series on design and social innovation on GOOD, written by frog design.